#ifndef TWOPLAYER_H
#define TWOPLAYER_H

#include "State_Game_Play.h"
#include "State.h"
#include "CleanUp.h"
#include "BallSmackers.h"

class Game;

class TwoPlayer:public State
{
private:
	char choice;
	static TwoPlayer* init;
	IDirect3DTexture9* TwoPlayerMenuTex;
	D3DXVECTOR3 TwoPlayerMenuCenter;
	IDirect3DTexture9* CheckMarkTex;
	D3DXVECTOR3 CheckMarkCenter;
	void setupCamera();

public:
	TwoPlayer();
	void Enter();
	void Execute(D3DApp* g);
	void Exit();
	void Draw();
	static TwoPlayer* Instance();
};

#endif
